Download Ebook GURPS Low-Tech, by Peter Dell'Orto
Download Ebook GURPS Low-Tech, by Peter Dell'Orto
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GURPS Low-Tech, by Peter Dell'Orto
Download Ebook GURPS Low-Tech, by Peter Dell'Orto
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Product details
Hardcover: 160 pages
Publisher: Steve Jackson Games (December 8, 2010)
Language: English
ISBN-10: 1556348029
ISBN-13: 978-1556348020
Product Dimensions:
8.5 x 0.5 x 11 inches
Shipping Weight: 1.7 pounds (View shipping rates and policies)
Average Customer Review:
4.2 out of 5 stars
14 customer reviews
Amazon Best Sellers Rank:
#447,618 in Books (See Top 100 in Books)
Like the previous reviewer, I couldn't imagine why I would want Low-Tech. Wasn't the material provided in the Basic Set, Fantasy, and Banestorm sufficient? I'd run games for years in low tech settings without needing the book, so why did I need it now?Now, after finally getting Low-Tech, I can't imagine running a medieval game without it. It turns out the medieval weapons in the Basic Set are, well, really basic. There's tons of interesting weapons and gizmos that you never knew existed with sufficient background to give the player and GM context about when they'd be appropriate.What is Banded armor and who used it and why? What is the effective difference between a Katana and a Broadsword? What were the early types of gunpowder weapons like? All of these questions and more will be quickly answered if you buy this book.But wait, there's more!!This book would have been double its current size if Steve Jackson Games hadn't made a marketing decision to keep this book skinny. Instead they put their very useful and very detailed information about Kingdoms and Philosophers, Weapons and Fighting, and Common Life in three separate PDF available for download on their website. I've bought the first and the third supplements and can attest that they are REALLY good.Now go out and buy this book and GURPS Horror and make Evil Stevie and his merry bunch of game-writers happy so they'll write more good stuff!
One of the best splat books you can get for the greatest role-playing system ever made. Low Tech offers a vastness of information on every topic you need to create a gripping adventure for your players. From weapons to instruments of espionage of the ancient world, the items themselves listed herein will inspire you to add a greater amount of depth and life so as to allow your players and their characters to fully immerse themselves in your setting.
This is great for fleshing out ancient-to-renaissance-era campaigns with a greater variety of equipment than the Basic Set provides. Also describes other technologies in detail, such as pottery or ancient medicine. Throughout the book, a common theme is to teach the reader what might be realistic within a given historical period. This book does not deal with magic or fantasy very much if at all, but you can easily incorporate any of the information in it into a fantasy campaign.
Full of information for a medival game setting.
The book as written is a very good resource for low tech (stone age through the age of sail) settings and technology levels. I have two criticisms of this book (which are actually praise for other GURPS products). It doesn't meet the heights of excellence that high-tech did, though that book would be a hard act for any supplement to follow. Upon realizing that this book is about a hundred pages shorter than High-Tech, I was disappointed that the wonderful material from Low-Tech Companion 1-3 was not integrated into the main volume. What I'm really saying is: Buy this book, buy the companions, and buy High Tech.
This book is absolutely critical if running an early historical period or any kind of fantasy campaign. As all books in the "Tech" series, this one is pretty complete, and expands on the Basic books. Folks using Dungeon Fantasy may find a few rough spots, but only because this volume was written after that. It still all does work together very well.
Low-Tech is a fantastic supplement for GURPS. This book brings all low-tech equipment, with incredible detail.What greatly facilitates the players and the GM, because it facilitates the workings view these historical items.The great advantage of the Gurps system are your extra books, which complete the game
Great overview of pre-industrial tech, including stone age, bronze age, iron age, etc. Essential to run a realistic GURPS 4th campaign, also good for any RPG, or even a sourcebook for writing, because of the detailed text.
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